
The gap between between mobile phone performances and ultra-book laptop being not that large for example. In practice we can imagine that it would be a great to be able to port directly a mobile phone game to a desktop platform and minimized code changes, This includes computers, tablets and mobile phones but also the web through WebGL which is pretty much a Javascript binding of OpenGL ES 2.0.

There is a lot of reasons for OpenGL ES 2.0 on desktop but I especially like to picture it by "for the purpose of convergence".


OpenGL ES 2.0 and EGL on desktop, updated RSS Feed ~ Comment: by email - on Twitter ~ Share: Twitter - Facebook - Linked In - Google+ - Permanent link Following a surprizing amount of feedbacks, I have updated the entire post accordingly.
